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	<title>Comments for Tinpot Gamer</title>
	<atom:link href="http://www.tinpotgamer.com/blog/?feed=comments-rss2" rel="self" type="application/rss+xml" />
	<link>http://www.tinpotgamer.com/blog</link>
	<description>Crap at video games since forever</description>
	<lastBuildDate>Mon, 20 May 2013 11:45:06 +0000</lastBuildDate>
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		<title>Comment on Mastering The System #27 Bubble Bobble, #28 Rainbow Islands, #29 The New Zealand Story by Tinpotgamer</title>
		<link>http://www.tinpotgamer.com/blog/?p=1422#comment-2079</link>
		<dc:creator>Tinpotgamer</dc:creator>
		<pubDate>Mon, 20 May 2013 11:45:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.tinpotgamer.com/blog/?p=1422#comment-2079</guid>
		<description><![CDATA[I have no idea if the mechanics apply on GB but I&#039;m sure they must do. I only played that version briefly. Doesn&#039;t it have a scrolling play area? That&#039;s a little bit difficult to deal with but provides its own challenges. I remember it being a fairly good game, certainly not bad.]]></description>
		<content:encoded><![CDATA[<p>I have no idea if the mechanics apply on GB but I&#8217;m sure they must do. I only played that version briefly. Doesn&#8217;t it have a scrolling play area? That&#8217;s a little bit difficult to deal with but provides its own challenges. I remember it being a fairly good game, certainly not bad. </p>
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		<title>Comment on Mastering The System #27 Bubble Bobble, #28 Rainbow Islands, #29 The New Zealand Story by Hyper Emerson</title>
		<link>http://www.tinpotgamer.com/blog/?p=1422#comment-2059</link>
		<dc:creator>Hyper Emerson</dc:creator>
		<pubDate>Sat, 18 May 2013 03:46:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.tinpotgamer.com/blog/?p=1422#comment-2059</guid>
		<description><![CDATA[So the itens in Bubble Bobble don&#039;t appear for no reason? XD
I never really paid much thought on those mechanics back when I played one of the GB versions.]]></description>
		<content:encoded><![CDATA[<p>So the itens in Bubble Bobble don&#8217;t appear for no reason? XD<br />
I never really paid much thought on those mechanics back when I played one of the GB versions. </p>
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		<title>Comment on Mastering The System #27 Bubble Bobble, #28 Rainbow Islands, #29 The New Zealand Story by Tinpotgamer</title>
		<link>http://www.tinpotgamer.com/blog/?p=1422#comment-2042</link>
		<dc:creator>Tinpotgamer</dc:creator>
		<pubDate>Thu, 16 May 2013 15:12:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.tinpotgamer.com/blog/?p=1422#comment-2042</guid>
		<description><![CDATA[Hi! Indeed, the post-game-over screen shows a depth of 100, which is why I said &quot;And there is a twist at the end if you make it through all 100&quot; :) Thanks for visiting and taking an interest in my reviews, it&#039;s greatly appreciated.]]></description>
		<content:encoded><![CDATA[<p>Hi! Indeed, the post-game-over screen shows a depth of 100, which is why I said &#8220;And there is a twist at the end if you make it through all 100&#8243; :) Thanks for visiting and taking an interest in my reviews, it&#8217;s greatly appreciated. </p>
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		<title>Comment on Mastering The System #27 Bubble Bobble, #28 Rainbow Islands, #29 The New Zealand Story by Sonarca</title>
		<link>http://www.tinpotgamer.com/blog/?p=1422#comment-2031</link>
		<dc:creator>Sonarca</dc:creator>
		<pubDate>Wed, 15 May 2013 17:44:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.tinpotgamer.com/blog/?p=1422#comment-2031</guid>
		<description><![CDATA[Good review !
I just wanted to correct something : in Bubble Bobble, you said there are 100 levels. Actually there are more : 200. I don&#039;t remember conditions to reach them however.]]></description>
		<content:encoded><![CDATA[<p>Good review !<br />
I just wanted to correct something : in Bubble Bobble, you said there are 100 levels. Actually there are more : 200. I don&#8217;t remember conditions to reach them however. </p>
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		<title>Comment on Mastering The System #1 My Hero by Tinpotgamer</title>
		<link>http://www.tinpotgamer.com/blog/?p=510#comment-1958</link>
		<dc:creator>Tinpotgamer</dc:creator>
		<pubDate>Sun, 05 May 2013 22:40:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.tinpotgamer.com/blog/?p=510#comment-1958</guid>
		<description><![CDATA[Ah! I&#039;d forgotten all about that. It&#039;s a brilliant tip :) The game is a lot simplified from the arcade version, which I didn&#039;t discover until after I did this review, but I feel like the MS version is more fun and responsive. Lots of people say it&#039;s a poor game, including Hardcore Gaming 101, but I think it&#039;s a good fit for the Master System.]]></description>
		<content:encoded><![CDATA[<p>Ah! I&#8217;d forgotten all about that. It&#8217;s a brilliant tip :) The game is a lot simplified from the arcade version, which I didn&#8217;t discover until after I did this review, but I feel like the MS version is more fun and responsive. Lots of people say it&#8217;s a poor game, including Hardcore Gaming 101, but I think it&#8217;s a good fit for the Master System. </p>
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		<title>Comment on Mastering The System #1 My Hero by Hyper Emerson</title>
		<link>http://www.tinpotgamer.com/blog/?p=510#comment-1957</link>
		<dc:creator>Hyper Emerson</dc:creator>
		<pubDate>Sun, 05 May 2013 16:01:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.tinpotgamer.com/blog/?p=510#comment-1957</guid>
		<description><![CDATA[Back when I was a kid, this game&#039;s constant waves of enemies, chaotical platforming sections and the no HP and continue rules have made me angrier like few games have. It didn&#039;t even have a manual and thus I didn&#039;t knew Steven could high kick. And yet I felt that if Steven at least had some HP (which he DOES have during the boss fights), I could&#039;ve enjoyed it a lot more. The music is great too and fits perfectly.

Tec Toy released the game here in Brazil as &quot;Gang&#039;s Fighter&quot; but made no edits to the game itself, so it still calls itself My Hero. As I&#039;ve already said, it didn&#039;t have a manual.

&quot;Near the end of level one, you kick four bulldogs’ faces off. I know you weren’t expecting that sentence.&quot;

What if I tell you that if you kick the last bulldog&#039;s rear end off instead, you get an extra life?]]></description>
		<content:encoded><![CDATA[<p>Back when I was a kid, this game&#8217;s constant waves of enemies, chaotical platforming sections and the no HP and continue rules have made me angrier like few games have. It didn&#8217;t even have a manual and thus I didn&#8217;t knew Steven could high kick. And yet I felt that if Steven at least had some HP (which he DOES have during the boss fights), I could&#8217;ve enjoyed it a lot more. The music is great too and fits perfectly.</p>
<p>Tec Toy released the game here in Brazil as &#8220;Gang&#8217;s Fighter&#8221; but made no edits to the game itself, so it still calls itself My Hero. As I&#8217;ve already said, it didn&#8217;t have a manual.</p>
<p>&#8220;Near the end of level one, you kick four bulldogs’ faces off. I know you weren’t expecting that sentence.&#8221;</p>
<p>What if I tell you that if you kick the last bulldog&#8217;s rear end off instead, you get an extra life? </p>
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		<title>Comment on Mastering The System #26 Sonic The Hedgehog Chaos by Hyper Emerson</title>
		<link>http://www.tinpotgamer.com/blog/?p=2028#comment-1933</link>
		<dc:creator>Hyper Emerson</dc:creator>
		<pubDate>Wed, 01 May 2013 05:52:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.tinpotgamer.com/blog/?p=2028#comment-1933</guid>
		<description><![CDATA[This game seems to have been made with exploration in mind. You look around for the places with many ring monitors to enter the special stages and by doing so you get to skip levels.
The problem is that the levels are far too short and lacking in fun obstacle setups, which I suppose must feel even worse to people who just want to get from point A to point B.

I mainly remember Sonic Chaos from one time I rented the game and somehow failed miserably to beat one of the last Special Stages... The final boss was also troublesome, too, I believe. Lots of HP and bouncing lasers made it an hard experience.]]></description>
		<content:encoded><![CDATA[<p>This game seems to have been made with exploration in mind. You look around for the places with many ring monitors to enter the special stages and by doing so you get to skip levels.<br />
The problem is that the levels are far too short and lacking in fun obstacle setups, which I suppose must feel even worse to people who just want to get from point A to point B.</p>
<p>I mainly remember Sonic Chaos from one time I rented the game and somehow failed miserably to beat one of the last Special Stages&#8230; The final boss was also troublesome, too, I believe. Lots of HP and bouncing lasers made it an hard experience. </p>
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		<title>Comment on Mastering The System #20 The Addams Family by RolyRetro</title>
		<link>http://www.tinpotgamer.com/blog/?p=1357#comment-1914</link>
		<dc:creator>RolyRetro</dc:creator>
		<pubDate>Mon, 29 Apr 2013 18:14:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.tinpotgamer.com/blog/?p=1357#comment-1914</guid>
		<description><![CDATA[I remember this game on the SNES, I think I have a copy knocking about but not one I would return to that often.

Difficulty in a game can be excused, many games (I am thinking Contra and Ghouls &amp; Ghosts) could be really hard when compared to a modern title, but they were fair.  I have issues with a game that just frustrates with things like enemies spawning on top of you after pausing - clearly this has not been properly play tested.

Great review though, will be looking through some more for a Master System game that I actually want!

Cheers

Roly]]></description>
		<content:encoded><![CDATA[<p>I remember this game on the SNES, I think I have a copy knocking about but not one I would return to that often.</p>
<p>Difficulty in a game can be excused, many games (I am thinking Contra and Ghouls &amp; Ghosts) could be really hard when compared to a modern title, but they were fair.  I have issues with a game that just frustrates with things like enemies spawning on top of you after pausing &#8211; clearly this has not been properly play tested.</p>
<p>Great review though, will be looking through some more for a Master System game that I actually want!</p>
<p>Cheers</p>
<p>Roly </p>
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		<title>Comment on Mastering The System #26 Sonic The Hedgehog Chaos by Cockles</title>
		<link>http://www.tinpotgamer.com/blog/?p=2028#comment-1815</link>
		<dc:creator>Cockles</dc:creator>
		<pubDate>Fri, 19 Apr 2013 13:01:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.tinpotgamer.com/blog/?p=2028#comment-1815</guid>
		<description><![CDATA[There are a few certainties in the world I&#039;ve come to understand in my 41 years.  And one of those is the fact any game with EXTREME or CHAOS in the title will usually be shit.  Except for Chaos on the Spectrum and that&#039;s the exception that defines the rule.]]></description>
		<content:encoded><![CDATA[<p>There are a few certainties in the world I&#8217;ve come to understand in my 41 years.  And one of those is the fact any game with EXTREME or CHAOS in the title will usually be shit.  Except for Chaos on the Spectrum and that&#8217;s the exception that defines the rule. </p>
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		<title>Comment on Mastering The System #26 Sonic The Hedgehog Chaos by Tinpotgamer</title>
		<link>http://www.tinpotgamer.com/blog/?p=2028#comment-1769</link>
		<dc:creator>Tinpotgamer</dc:creator>
		<pubDate>Mon, 15 Apr 2013 10:47:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.tinpotgamer.com/blog/?p=2028#comment-1769</guid>
		<description><![CDATA[Like you, I also had both on the GG and did enjoy them back then, but I would have been grateful to play anything. I think the experiments in this and Sonic 2 were interesting but perhaps Sega should have tried them in a different game outside the Sonic series.]]></description>
		<content:encoded><![CDATA[<p>Like you, I also had both on the GG and did enjoy them back then, but I would have been grateful to play anything. I think the experiments in this and Sonic 2 were interesting but perhaps Sega should have tried them in a different game outside the Sonic series. </p>
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		<title>Comment on Mastering The System #26 Sonic The Hedgehog Chaos by CrispyF</title>
		<link>http://www.tinpotgamer.com/blog/?p=2028#comment-1757</link>
		<dc:creator>CrispyF</dc:creator>
		<pubDate>Sun, 14 Apr 2013 21:21:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.tinpotgamer.com/blog/?p=2028#comment-1757</guid>
		<description><![CDATA[And I have such fond memories of this game :( Specifically, all the gimmicks which you list (i.e. rocket shoes, mobile spring platforms, the ability to play as the hapless fox) are those which have stuck in my mind and not the game play.
Well, they do say you can&#039;t go back.  I think every time I feel like playing a Sonic game I should just either dig out the original and best, or root around for Sonic CD.]]></description>
		<content:encoded><![CDATA[<p>And I have such fond memories of this game :( Specifically, all the gimmicks which you list (i.e. rocket shoes, mobile spring platforms, the ability to play as the hapless fox) are those which have stuck in my mind and not the game play.<br />
Well, they do say you can&#8217;t go back.  I think every time I feel like playing a Sonic game I should just either dig out the original and best, or root around for Sonic CD. </p>
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		<title>Comment on Mastering The System #24 Sonic The Hedgehog 2 by CrispyF</title>
		<link>http://www.tinpotgamer.com/blog/?p=2059#comment-1756</link>
		<dc:creator>CrispyF</dc:creator>
		<pubDate>Sun, 14 Apr 2013 21:15:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.tinpotgamer.com/blog/?p=2059#comment-1756</guid>
		<description><![CDATA[I remember owning the Game Gear version of this and getting a lot of enjoyment out of it, but as you say it just isn&#039;t quite as satisfying as the first one.  I loved the sprites, which I think are much nicer than Sonic 1, and the hang gliding sections (which I couldn&#039;t get enough of but I think that might be a personal thing rather than them actually having merit) but I do very clearly remember thinking that someone had cut some serious corners, especially with the size and complexity of the levels.
Still a fun and colourful platformer though!]]></description>
		<content:encoded><![CDATA[<p>I remember owning the Game Gear version of this and getting a lot of enjoyment out of it, but as you say it just isn&#8217;t quite as satisfying as the first one.  I loved the sprites, which I think are much nicer than Sonic 1, and the hang gliding sections (which I couldn&#8217;t get enough of but I think that might be a personal thing rather than them actually having merit) but I do very clearly remember thinking that someone had cut some serious corners, especially with the size and complexity of the levels.<br />
Still a fun and colourful platformer though! </p>
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		<title>Comment on Mastering The System #20 The Addams Family by ninjabearhug</title>
		<link>http://www.tinpotgamer.com/blog/?p=1357#comment-1746</link>
		<dc:creator>ninjabearhug</dc:creator>
		<pubDate>Sat, 13 Apr 2013 20:10:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.tinpotgamer.com/blog/?p=1357#comment-1746</guid>
		<description><![CDATA[Nice review :)

I remember the freezer level on this one being a particularly tricky section, all those falling objects along with the slide floor and touchy jump controls made for a few annoying deaths!

I like how you mentioned that pit of spikes, I found that amusing the first time I fell in it, but right at the end of the game there is a point where you have to pull a lever to get in the vault, I pulled the wrong lever with only one life left and visited the pit again, back to the start for me :D 

I enjoyed the game overall though, not as good as the 16 bit versions but still fun :)]]></description>
		<content:encoded><![CDATA[<p>Nice review :)</p>
<p>I remember the freezer level on this one being a particularly tricky section, all those falling objects along with the slide floor and touchy jump controls made for a few annoying deaths!</p>
<p>I like how you mentioned that pit of spikes, I found that amusing the first time I fell in it, but right at the end of the game there is a point where you have to pull a lever to get in the vault, I pulled the wrong lever with only one life left and visited the pit again, back to the start for me :D </p>
<p>I enjoyed the game overall though, not as good as the 16 bit versions but still fun :) </p>
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		<title>Comment on Welcome To Bonus Stage! #2 Gauntlet (Arc) by Tinpotgamer</title>
		<link>http://www.tinpotgamer.com/blog/?p=2008#comment-1086</link>
		<dc:creator>Tinpotgamer</dc:creator>
		<pubDate>Wed, 27 Feb 2013 12:29:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.tinpotgamer.com/blog/?p=2008#comment-1086</guid>
		<description><![CDATA[Thank you for reading, and also linking from your site. I really appreciate you saying I&#039;m a good writer, I still have a long way to go.]]></description>
		<content:encoded><![CDATA[<p>Thank you for reading, and also linking from your site. I really appreciate you saying I&#8217;m a good writer, I still have a long way to go. </p>
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		<title>Comment on Welcome To Bonus Stage! #2 Gauntlet (Arc) by Zigfried</title>
		<link>http://www.tinpotgamer.com/blog/?p=2008#comment-1068</link>
		<dc:creator>Zigfried</dc:creator>
		<pubDate>Tue, 26 Feb 2013 02:04:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.tinpotgamer.com/blog/?p=2008#comment-1068</guid>
		<description><![CDATA[I love it when good writers focus on little details from classic titles.  This was a fun read, especially the part about friends screwing each other over in the multiplayer mode.  I also never realized that the bonus was based on a credit multiplier.  Very interesting, and unusual -- especially for that era.]]></description>
		<content:encoded><![CDATA[<p>I love it when good writers focus on little details from classic titles.  This was a fun read, especially the part about friends screwing each other over in the multiplayer mode.  I also never realized that the bonus was based on a credit multiplier.  Very interesting, and unusual &#8212; especially for that era. </p>
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		<title>Comment on Mastering The System #21 Fushigi no Oshiro Pit Pot by Sonarca</title>
		<link>http://www.tinpotgamer.com/blog/?p=1359#comment-995</link>
		<dc:creator>Sonarca</dc:creator>
		<pubDate>Tue, 19 Feb 2013 23:52:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.tinpotgamer.com/blog/?p=1359#comment-995</guid>
		<description><![CDATA[Hi. If you&#039;re still stucked on this game, I made something that might interrest you.
&lt;a href=&quot;http://udanworld.free.fr/pitpot/&quot; rel=&quot;nofollow&quot;&gt;Here&lt;/a&gt; you&#039;ll find the description of all rooms in each mode, how to get items, and walkthrought.]]></description>
		<content:encoded><![CDATA[<p>Hi. If you&#8217;re still stucked on this game, I made something that might interrest you.<br />
 <a href="http://udanworld.free.fr/pitpot/" rel="nofollow"> Here </a>  you&#8217;ll find the description of all rooms in each mode, how to get items, and walkthrought. </p>
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		<title>Comment on Mastering The System #23 Pac-Mania by Tinpotgamer</title>
		<link>http://www.tinpotgamer.com/blog/?p=1878#comment-786</link>
		<dc:creator>Tinpotgamer</dc:creator>
		<pubDate>Mon, 28 Jan 2013 18:05:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.tinpotgamer.com/blog/?p=1878#comment-786</guid>
		<description><![CDATA[That looks like a very good version. A tiny bit slow, but the graphics and sound are excellent as are the between scenes. If only the Master System version had turned out that good!]]></description>
		<content:encoded><![CDATA[<p>That looks like a very good version. A tiny bit slow, but the graphics and sound are excellent as are the between scenes. If only the Master System version had turned out that good! </p>
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		<title>Comment on Games #7 The 7th Guest (iOS) by CrispyF</title>
		<link>http://www.tinpotgamer.com/blog/?p=1832#comment-780</link>
		<dc:creator>CrispyF</dc:creator>
		<pubDate>Sun, 27 Jan 2013 22:55:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.tinpotgamer.com/blog/?p=1832#comment-780</guid>
		<description><![CDATA[I never had quite enough money to indulge in serious PC gaming at the time these games were becoming popular, and titles like this have always fascinated me. A very specific niche of PC gaming which has aged rather badly.  Always nice to read about yet another one I&#039;d not come across before.]]></description>
		<content:encoded><![CDATA[<p>I never had quite enough money to indulge in serious PC gaming at the time these games were becoming popular, and titles like this have always fascinated me. A very specific niche of PC gaming which has aged rather badly.  Always nice to read about yet another one I&#8217;d not come across before. </p>
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		<title>Comment on Mastering The System #23 Pac-Mania by CrispyF</title>
		<link>http://www.tinpotgamer.com/blog/?p=1878#comment-779</link>
		<dc:creator>CrispyF</dc:creator>
		<pubDate>Sun, 27 Jan 2013 22:48:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.tinpotgamer.com/blog/?p=1878#comment-779</guid>
		<description><![CDATA[Found the first level and some of the second level...

http://www.youtube.com/watch?v=iycn28nAetY

And everyone says how awesome the music was!]]></description>
		<content:encoded><![CDATA[<p>Found the first level and some of the second level&#8230;</p>
<p><a href="http://www.youtube.com/watch?v=iycn28nAetY" rel="nofollow">http://www.youtube.com/watch?v=iycn28nAetY</a></p>
<p>And everyone says how awesome the music was! </p>
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		<title>Comment on Mastering The System #23 Pac-Mania by CrispyF</title>
		<link>http://www.tinpotgamer.com/blog/?p=1878#comment-778</link>
		<dc:creator>CrispyF</dc:creator>
		<pubDate>Sun, 27 Jan 2013 22:45:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.tinpotgamer.com/blog/?p=1878#comment-778</guid>
		<description><![CDATA[Shame about the music.  I dearly loved playing a version of this on my Acorn computer, and I seem to remember loving the theme for &quot;Pacman&#039;s Park&quot; and &quot;Jungly Steps&quot;, although of course as no one else was unfortunate enough to own an Acorn, there is a lack of evidence on YouTube to support me :(]]></description>
		<content:encoded><![CDATA[<p>Shame about the music.  I dearly loved playing a version of this on my Acorn computer, and I seem to remember loving the theme for &#8220;Pacman&#8217;s Park&#8221; and &#8220;Jungly Steps&#8221;, although of course as no one else was unfortunate enough to own an Acorn, there is a lack of evidence on YouTube to support me :( </p>
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